The time travel idea which is really interesting and a core part of the story is also not fully realised mechanically as far as I can tell. It’s all functioning, just a bit hobbled together in a few spots. There’s some place holder VO here and there, leaving you reading subtitles as random speech noises play (and some of the writing is ropey both grammatically and artistically) a prison where you can escape from if you surrender in a fight is a barely formed, clearly WIP space. This is an early access game though so there are occasional coarse edges and rough joins holding it all together. The fact that you're exploring and finding things on your own as well, means it doesn’t always feel like a scripted moment either. You’ll hear footsteps and doors closing when there’s no one around, creating a constant vibe of ‘shit ain’t right’ running through the world as you move around. It’s a creepy game generally, with strange distant figures that fade away as you approach, or dolls that sit watching TV and disappear when you turn it off. Then there are the Shadows, strange twitchy creatures that climb in and out of portals - the sound they make as they wink in and out of existence is enough to make you freeze and drop while you work out where they are. You can choose to help them, likely meeting them later as an ally, or leave them. There are random elements too, like enemy guards shaking down other explorers or injured people you can stumble on. You can make a beeline for the main task, or spend some time searching buildings and other areas for opportunistic resource grabs. The missions take place on an open map, with objectives and markers scattered around. The first time you head out you’ll have no ammo, a terrible gun and have to rely on stealth and running away to get by. The survival elements play out in the missions as well as the base building side.
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